The Caretaker’s Guide to Fablehaven by Brandon Mull
This guidebook to the Fablehaven magical preserve is filled with everything a new Caretaker might need to know in order to survive. There are entries detailing important information about artifacts large and small, a complete bestiary of creatures (from fairies to trolls to satyrs), a guide to identifying demons, dragons, and wizards as well as valuable insights into the other magical preserves.
Immerse yourself into the secret knowledge that has been handed down through the generations by reading the updates and notes written in the margins by the former Caretakers of Fablehaven, including Grandpa Sorenson, Kendra, and Seth. Fully-illustrated, this unique encyclopedia has gathered the world of Fablehaven into one volume.
My Review
This book is so much fun. I enjoyed the trip down Fablehaven memory lane. Brandon Dorman's illustrations were perfect and Brandon's writings were fun and creative, just like this amazing series. I loved the "handwritten" notes from Seth and Kendra, and other characters, even Newell contributed his advice. Reading the pages I was taken back to when I first discovered this series, and was reminded how much I loved it. I need to read the books again, and very soon. Fablehaven is a long-time favorite series of mine and always will be.
FTC FYI: I received a PDF copy in exchange for an honest review.
Excerpt from Introduction
If you are in possession of this book you are assumed to be the caretaker or an apprentice caretaker of Fablehaven. By now you’ve been introduced to the world of mythical and magical creatures. However, there is still much to learn. Previous caretakers of Fablehaven thought it would be helpful to create aCaretaker’s Guide specifically for those tasked with the job of nurturing, protecting, and surviving this preserve and its inhabitants. Do not be fooled. Fablehaven is an unpredictable and dangerous place. However, the collective knowledge gathered within the pages of this bestiary will give you the knowledge and wisdom needed to not only survive but to thrive. The creatures of Fablehaven are either light or dark, not necessarily good or evil. In order to be good, one must recognize the difference between right and wrong and strive to choose the right. To be truly evil one must do the contrary. Being good or evil is a choice. This is not so with the creatures of Fablehaven. What they are largely governs how they act. Some are inherently builders, some are nurturers, some are playful. Some are inherently destroyers, some are deceivers, some crave power. Some love light, some love darkness. But change their nature, and without much resistance, their identities follow. Like a fairy becoming an imp, or an imp regaining her fairyhood. Much counsel and advice has been passed down through generations and given to the new caretakers of this preserve. Perhaps the most invaluable piece of advice that has ever been given is this: Those who are careful to cause no mischief, work no magic, and inflict no harm are protected by the foundational treaty of Fablehaven. This truth alone may be your strongest ally and your only defense. One final note. The signs leading up to the front gate were not always there. In the late eighteenth century, before the guest register that controls access to Fablehaven was created, two poachers entered the property in search of big game. Needless to say, they found it. Or it found them. Many days later, the resident caretaker found them as well. Or at least he found their bodies of petrified stone. And thus the first signs outside the gates of Fablehaven were posted. As caretaker you have accepted a most noble assignment. Keep your eyes open. Obey with exactness. Take risks only as the last resort and you will have a better chance at seeing another sunrise. Welcome to Fablehaven.
Brandon Mull is the author of the New York Times, USA Today, and Wall Street Journal bestselling Beyonders and Fablehaven series. Brandon resides in a happy little valley near the mouth of a canyon with his wife and four children. He spent two years living in the Atacama Desert of Northern Chile where he learned Spanish and juggling. He once won a pudding eating contest in the park behind his grandma’s house, earning a gold medal.
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